Jensen Huang of Nvidia gave a sneak peek at what the trillion-dollar GPU company is planning to do with future iterations of Deep Learning Super Sampling (DLSS). During a Q&A session at Computex 2024 (reported by More Than Moore), Huang answered a DLSS-related topic, saying that in the future, we will see generated textures and objects that will be created purely through AI. Huang also stated that AI NPCs will also be generated purely through DLSS.

Generating in-game assets with DLSS will help boost gaming performance on RTX GPUs. Work transferred to the tensor cores will lead to less demand on the shader (CUDA) cores, freeing up resources and boosting frame rates. Huang explains that he sees DLSS generating texture and objects by itself and improving object quality, similar to how DLSS upscale frames today.

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